Sim Utilities
Sim Interaction Utils
- class BBSimInteractionUtils
Bases:
objectUtilities for manipulating interactions of Sims.
- classmethod get_queued_interactions_gen(sim_info, include_interaction_callback=None)
Retrieve all interactions that a Sim currently has queued.
- Parameters:
sim_info (SimInfo) – An instance of a Sim
include_interaction_callback (Callable[[Interaction], bool], optional) – If the result of this callback is True, the Interaction will be included in the results. If set to None, All interactions will be included. Default is None.
- Returns:
An iterator of all queued Interactions that pass the include callback filter.
- Return type:
Iterator[Interaction]
- classmethod get_running_interactions_gen(sim_info, include_interaction_callback=None)
Retrieve all interactions that a Sim is currently running.
- Parameters:
sim_info (SimInfo) – An instance of a Sim
include_interaction_callback (Callable[[Interaction], bool], optional) – If the result of this callback is True, the Interaction will be included in the results. If set to None, all interactions will be included. Default is None.
- Returns:
An iterator of all running Interactions that pass the include callback filter.
- Return type:
Iterator[Interaction]
Sim Buff Utils
- class BBSimBuffUtils
Bases:
objectUtilities for managing Buffs on Sims.
- classmethod add_buff(sim_info, buff, reason)
Add a Buff to a Sim.
- Parameters:
- Returns:
The result of adding or failing to add the buff. True, if successful. False, if not.
- Return type:
- classmethod can_add_buff(sim_info, buff)
Determine if a Buff can be added to the Sim.
- Parameters:
sim_info (SimInfo) – The info of a Sim.
buff (int or Buff) – The Buff to check.
- Returns:
True, if the Buff can be added to the Sim. False, if not.
- Return type:
- classmethod has_buff(sim_info, buff)
Check if a Sim has a buff or not.
Sim Situation Utils
- class BBSimSituationUtils
Bases:
objectUtilities for manipulating the situations of Sims.
- classmethod get_situation_job(sim_info, situation)
Get the current Situation Job a Sim is assigned to in a Situation.
- Parameters:
sim_info (SimInfo) – The info of a Sim.
situation (Situation) – A situation.
- Returns:
The Situation Job the Sim is assigned to in the Situation or None if the Sim is not running the Situation.
- Return type:
SituationJob or None
- classmethod get_situation_role(sim_info, situation)
Get the current Situation Role a Sim is assigned to in a Situation.
- Parameters:
sim_info (SimInfo) – The info of a Sim.
situation (Situation) – A situation.
- Returns:
The Situation Role the Sim is assigned to in the Situation or None if the Sim is not running the Situation.
- Return type:
RoleState or None
- classmethod get_situations(sim_info)
Get all situations a Sim is in.
- Parameters:
sim_info (SimInfo) – The info of a Sim.
- Returns:
An iterator of Situations.
- Return type:
Iterator[Situation]
Sim Spawn Utils
- class BBSimSpawnUtils
Bases:
objectUtilities for spawning and despawning Sims.
- classmethod create_sim_info(species, gender=None, age=None, source='testing')
Create a new Sim.
- Parameters:
species (SpeciesExtended) – The species of the Sim.
gender (Gender, optional) – The gender of the Sim. Default is MALE.
age (Age, optional) – The age of the Sim. Default is ADULT.
source (str, optional) – The source of creation. Default is “testing”.
- Returns:
The newly created Sim or None if an error occurs.
- Return type:
SimInfo or None
- classmethod spawn_sim(sim_info)
Spawn a Sim.
- Parameters:
sim_info (SimInfo) – The info of a Sim.
- Returns:
True, if successful. False, if not.
Sim Statistic Utils
Sim Trait Utils
- class BBSimTraitUtils
Bases:
objectUtilities for managing Traits on Sims.
- classmethod add_trait(sim_info, trait)
Add a Trait to a Sim.
- Parameters:
sim_info (SimInfo) – The info of a Sim.
trait (int or Trait) – The Trait to add.
- Returns:
The result of adding or failing to add the trait. True, if successful. False, if not.
- Return type:
- classmethod can_add_trait(sim_info, trait)
Determine if a Trait can be added to the Sim.
- Parameters:
sim_info (SimInfo) – The info of a Sim.
trait (int or Trait) – The Trait to check.
- Returns:
True, if the Trait can be added to the Sim. False, if not.
- Return type:
- classmethod get_traits(sim_info)
Get traits on a Sim.
- Parameters:
sim_info (SimInfo) – The info of a Sim.
- Returns:
A list of Traits.
- Return type:
List[Trait]
- classmethod has_trait(sim_info, trait)
Check if a Sim has a trait or not.
Sim Utils
- class BBSimUtils
Bases:
objectUtilities for manipulating Sims.
- classmethod get_active_sim_info()
Get the Info of the Active Sim.
- Returns:
The Info of the Active Sim or None, if not found.
- Return type:
SimInfo or None
- classmethod get_all_sim_info_gen()
Get all Sim Infos
- Returns:
An iterable of SimInfo
- Return type:
Iterable[SimInfo]
- classmethod get_sim_info_manager()
Retrieve the manager that manages Sims.
- Returns:
The manager that manages Sims.
- Return type:
SimInfoManager
- classmethod to_sim_id(sim_identifier)
Convert a Sim identifier to a Sim ID.
- classmethod to_sim_info(sim_identifier)
Convert a Sim identifier to SimInfo.
- Parameters:
sim_identifier (Union[int, Sim, SimInfo, SimInfoBaseWrapper]) – The identifier or instance of a Sim to use.
- Returns:
The SimInfo of the specified Sim instance or None, if SimInfo is not found.
- Return type:
Union[SimInfo, SimInfoBaseWrapper, None]
- classmethod to_sim_instance(sim_identifier, allow_hidden_flags=HiddenReasonFlag.NONE)
Convert a Sim identifier to a Sim Instance.
- Parameters:
sim_identifier (Union[int, Sim, SimInfo]) – The identifier or instance of a Sim.
allow_hidden_flags (HiddenReasonFlag, optional) – Flags to indicate the types of hidden Sims to consider as being instanced. Default is ALL_HIDDEN_REASONS
- Returns:
The instance of the specified Sim or None if no instance was found.
- Return type:
Union[Sim, None]